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Europe

Diego Marcon
Untitled (Head Falling 2)

The video animation Untitled (Head Falling 02), hand-painted by Diego Marcon, shows a close-up of a head caught on the threshold between sleep and wakefulness or maybe from wakefulness to sleep. The film is projected as a ten-second loop where the first and last frames coincide. Working mainly in video and film, Marcon is familiar with the consequences of eyestrain. In 2015 he found himself confronted with an overwhelming quantity of visual information, which left him feeling drained and confused. He was inundated by both viral online videos of the Paris attacks and the refugee crisis, compounded by viewers’ emotional responses to these events on social media as well as by the sprawling video-art archive in Milan that he was working at. In order to disconnect from the constant stream of images, and to find a non-documentary approach to picture visual stress, Marcon turned to animation.

Untitled (Head Falling 02) was the last piece in which the artist adopted the laborious, old-school technique of ‘direct cinema’, painting images frame by frame directly onto a 16mm clear leader creating almost 2,000 miniatures. Using liquid fabric inks and black markers to form a base, he then scratched the colored surface with a needle to let the light pierce through. Through the protagonist of this film, a lonely teenager, trapped in doubt and indeterminacy, and who we find in other works of the same series, Marcon portraits a range of emotions that have become more and more prevalent since 2015—overwhelmed by images, struck by social media, and exhausted by impotence towards a political situation that is suspended between the tragic and the grotesque.

Diego Marcon uses film, video and installation to investigate the ontology of the moving image, focusing on the relationship between reality and representation. This theoretical approach is used to address more popular forms of image such as horror, slapstick comedy and cartoons. Exaggerating and multiplying the tropes of these genres, his work takes on an uncanny dimension. He addresses historical realities, memory and politics, drawing on analogue film archives which provide him with a basis for a study on the construction of emotions. His characters are often young and melancholy and inhabit the worlds that he creates through the synthesis of old techniques with more recent digital technologies.